I suspect the recently released
Silent Hill: Shattered Memories for the Wii is going to be the hot new thing for game criticism blogs to mull over.
With a heavy focus on exploration, the inclusion of psych-test mini games, and the replacement of regular combat with OHGODGETITOFFME flailing, the game feels a lot like an independent horror movie in the best way possible.
The biggest question it raises is: Why didn't indie devs get here first? Maybe they did; I might have missed an obvious predecessor, but my point is that the game's scope (small) and mechanics (experimental) are in line with the interests and abilities of a talented indie developer. The closest relatives of Shattered Memories that I can finger are Tale of Tales'
The Path and the Adam Cadre interactive fiction game
Photopia. The Path is all about exploration and atmosphere, while Photopia shares with Shattered Memories some themes and its interleaved passages of fantasy and reality.
Anyway, go out and get it, or everyone else is going to be pretentious without you! In a just world, it will be highly influential.
Also, Photopia is
playable inside your browser here. It's short, linear, powerfully written and extremely memorable. You have no excuse not to open a browser tab and run through it if you're reading LJ. The alternate universe versions of yourself that have already played it are screaming at you to do so now. Caveat: the in-browser player doesn't seem to handle non-default background colors well. If you get a solid box with seemingly no text in it, highlight it to see the text it contains. These boxes only occur between scenes, so it shouldn't affect your experience too much.